The Meridian Tour presents

Apex Links

An original golf game that runs entirely in your browser. Real ball-flight physics, six 18-hole courses, an amateur-to-pro career, and rivals who want to beat you. No install, no account, free.

Play now
Loads in seconds · works offline · desktop & phone
A real drive — every point on that arc, bounces included, was computed by the game's 240 Hz physics solver. That's the same simulation you play on.
A gold shot tracer arcing down the first fairway at Windmere Point, with the swing readout showing a 5-star strike
Hole 1 at Windmere Point — a pure strike, and the broadcast tracer to prove it.
How it plays

Swing it, shape it,
hole it

Flush Strike is the swing: hold to load, release at the top, tap at the bottom. Hit the 3:1 tempo and you flush it — miss it and the face opens. Or switch to analog drag or the classic 3-click meter. Fourteen clubs, five shot shapes, and wind that means it.

Aiming a 6-iron at a 168-yard par 3, with the caddie's advice and wind shown on the HUD

A caddie on your bag

The AI caddie reads distance, wind, and your lie, then suggests a club, shot, and line — with a one-line reason. There's even a neural-net caddie you can switch on.

The putting grid on a green, coloring the slope and showing the roll line to the cup

Read the green

The slope grid shows uphill in red and downhill in blue, and your ball rolls true — break, pace, and all. Cup it and you'll hear the rattle.

The game running in a phone-sized portrait window with on-screen touch controls

In your pocket

Touch controls, a layout that reflows for portrait, and an install-to-home-screen app that works offline. Same physics, same course.

The courses

Six courses,
108 holes

Six invented venues, each a full 18 at par 72, each with its own turf, trees, light, and weather. Play them in a Quick Round or work through them on tour.

A desert hole at Sol Mesa: an emerald fairway ribbon cut through tan waste, saguaro standing along the edges

Sol Mesa

High-desert target golf. Irrigated ribbons through scrub and waste, saguaro stands, and bone-dry air that runs the ball out.

An alpine par 3 at Silverpeak walled in by dense fir forest

Silverpeak

An alpine valley walled in fir, with a glacial tarn, raised tees, and thin clear air over the ridgelines.

A parkland hole at Auberon Hills framed by broadleaf trees

Auberon Hills

Southern parkland: lush warm turf, broadleaf corridors, white sand, and tea-green ponds that gather a loose iron.

Plus Windmere Point (the coastal links below), Craigmoor Links in the Scottish-style highlands, and Tempest Head on the storm coast — ocean flanks, surf carries, and marine mist.

Card of the course

Windmere Point

The flagship links — par 72, 7,012 yards. A cliff-edge par 3 over a sea inlet, a double-dogleg par 5, a drivable short 4 ringed with pot bunkers, and a closer that bends around the clubhouse lake.

Hole123456789Out
Yards3964481685423582054215784343550
Par44354345436
Hole101112131415161718In
Yards4111485553854621873445284423462
Par43544345436

Every hole opens with a broadcast-style flyover, and each has its own pin positions, wind, and trouble. Miss-hit one? Press R for an instant replay from the tower camera. Your scorecard saves itself — close the tab mid-round and pick up where you left off.

Beyond a quick round

Turn pro,
build a game

The career hub showing the amateur circuit standings and the next event on the calendar

Amateur to pro

Start on the Regional Amateur circuit, survive Q-School, then chase Meridian Tour titles. Seasons never run out — finish top of the standings and you go up, slip and you go back down.

The skills panel showing an XP bar and four skill trees for driving, irons, short game, and putting

Level up

Earn XP for fairways, greens, flush strikes, and wins. Spend skill points across four trees — driving, irons, short game, putting — and feel your dispersion tighten.

The course designer with a top-down hole map and bunker, pond, and erase stamps

Build your own hole

Stamp bunkers and ponds, set par, length, dogleg and green size, then test-play it for real. Simple enough for a kid, and it plays by the same rules as the authored courses.

Pro shop — prize money and sponsorship contracts buy drivers, irons, and balls that visibly change how the ball comes off the face.
Your golfer — name, skin tone, shirt, pants, cap, and outfits you unlock by winning.
Rivals — Mara “Ice” Solano and Deke Reeves play the same physics you do, on a live leaderboard.
Hot-seat — 2–4 players on one screen, stroke play or match play, pass the mouse.
Broadcast presentation — an animated golfer, tower commentary, green-side galleries, a hole minimap, instant replays, and FIR/GIR/putt stats on your card.
Three swings — Flush Strike tempo, analog drag, or the classic 3-click meter, per player.
Three difficulties — Rookie’s helping hands to Sim’s raw physics.
Learn in two minutes — a guided range lesson covers the swing, shaping, and putting before you tee off.
Original audio — music, ambience, and every strike and rattle synthesized from scratch.